Review: The Legend of Korra

The Legend of Korra

As promised, I’m introducing other games reviews in this blog, even tough they won’t be many since FFXIV takes most of my time. Anyway, Legend of Korra.

WARNING: Small/moderate spoilers of Book 1/2 !

The Legend of Korra

This game was released on multiple platforms (PC, Xbox One/360 and PS3/PS4) on 21/22 October 2014 and it was developed by Platinum Games, the same people behind Bayonetta.
Everyone assumed that since Bayonetta peeps were working on this it was going to be a masterpiece. But instead, all we got was a terrible rip off of others games with some petty graphics filled with bugs and approximate textures.

So, what’s really wrong in this game? You start fighting Dark Spirits where the Tree of Time is, using all elements because you’re…duh, the Avatar. I admit it’s fun here, even know you have totally no clue of your doings and you just keep smashing buttons randomly.

Legend of KorraThen stuff happens and you get ripped off all your elements, AGAIN. Equalists. And this is where the tedious part begins.
You start fighting the same enemies and bosses over and over in places that look the same.
The formula is: Equalists, some kind of Big Daddy machina dude, and the Triple Threat Triad.  And that was four hours into the game, after that I couldn’t bear any second longer.

Okay. Enemies are boring but at least fighting is exciting? No.
You need get back your elements, starting with water. And once you get a bending back, you can level them up and buying up more combos in the shop. It does sound cool but there are no complex moves and you will most likely use the same element and skills repeatedly. You have two attacks, plus one button to dodge and one to defend and one to switch elements.

Pro-Bending tournament is there, and it’s nicely done. You can unlock it after beating the game, and unfortunately I can’t say much about it, since I only got to complete a match during the storyline.

Legend of KorraExploration is basically zero and everything is almost a corridor that looks the same. There are few treasures to discover in order to gain spirits points (I’ll explain their use after).
Sometimes you need to travel for “long” distances and… which is the best way? Riding Naga of course! Too bad it’s a hideous Temple Run rip off. Literally.
And it suffers the lack of your average phone sensors, so you need further inputs to move your character from left-center-right.

You will eventually run into Iroh spirit in-game who will give you access to the shop.
You can buy health and raise potions, power ups and new skills using spirit points you earn when killing off enemies, finding out secret items and destroying random cars or others objects around.

Music wise, you can hear the same tunes over and over during fights. Nothing special here.There are also nice animated clips which are probably the only good thing of this game.

I don’t like giving scores. But I suggest you to save up those 15 bucks and get a Pizza instead. I am both a gamer and a huge fan of this show, but it’s not enough force myself to finish it.

Housing Mania

Welcome!

After days or…I guess a week spent trying to make my house look as best as possible, this is the result! I admit I haven’t done all by myself and I got a small financial and styling help.  I am extremely satisfied even though I’m aware each patch I’ll try to rearrange everything trying to fit in new items…OH WELL!

I even made an extremely pathetic and horribly done video showing up my small cottage indoor. I tried recording it several times on both bigger and smaller screen, but I kind suck moving up camera and controlling my character with a mouse!

Third Coil: “First” thoughts

Back then I thought the Binding Coil of Bahamut was quite challenging and full of difficult mechanics (Turn 2 was absolutely my favourite before the zero click strategy/exploit) but suddenly, Second Coil happened. I loved every single fight of it. Nael, Turn 9 boss, had way harder mechanics than its predecessor Twintania and it definitely took more time to clear it.

Turn 10Onward on The Final Coil! We cleared T10 the week after 2.4 patch, slightly late since I got a very bad flu and I wasn’t able to play for some days. Random mechanics! More of them!
While I hate that when I have to learn a fight, it definitely makes it less boring and slightly more challenging.
But once you realise what to do, and when get in the way of the angry tigger it reduces as a mere tank and spank, nothing else.
Our paladin made a video of our very first kill, and hopefully I’ll be able to do a better recording next Tuesday (more like: better PoV, because Tank one is boring and can hardly see what people do.)

I’m happy because unlikely Second Coil, I was able to switch back to my favourite class Black Mage. Old readers probably know how much I adore that class, even though the RNG of Firestarters and Thunderclouds kills me. Reaching golems in T9 getting only a single free Fire III makes me cry inside. And outside actually.

Turn 11Turn 11. Still unbeaten.
But I guess until today, since we almost downed it last night wiping at the usual and traditional one percent.
Tight-ish damage check, even more random mechanics that can kill A LOT your damage output, especially if you’re a caster like me.

I love everything of this turn. Even the trash.
Monsters before the actual fight were used to be boring, annoying and a waste of time. Or…what about the good old Turn 3, filled with useless things to kill with no rewards at all?
But T11 is different. You gotta split, casters on the right and melee/yourusualbrd on the left. Standing on platforms and activating stuff. Hell yeah baby!

I can’t wait for Turn 12, and the cut scene before it since everyone says it’s beyond awesome and you can clearly see that Coil arc is about to end. I already spoiled myself with some major plot twists and last boss, which it was, both expected and unexpected.

I’m satisfied how content development is handled, the learning curve is  extremely well done. If you have been playing since release that’s it. Sadly new players will most likely jump (or trying to) to Second Coil, ignoring first one where you HAD TO learn silencing properly for instance. They will have that huge Twintania wall before being able to raid in order to get outdated gear. I have no idea how SE can “fix” this, because if you aren’t aware of mechanics, even a 100% echo can’t save you.  There are plenty of parties still trying to get access to Second Coil.

But, talking as an old player, I can just applaud to you, developers. I honestly never had so much fun, FFXI was NOTHING compared to this. In XI you could afford to have several weak links in your party/alliance and still win. Especially on open world HNMs, when you could swap members mid fights because your Dark Knight was dead or to grab that Black Mage with an available Elemental Seal.

I’m not comparing the difficulty of both games because they are different in their own way, but XIV requires definitely more effort concentrated in smaller chunks of time, while on XI you could easily play through the majority of events while watching a movie or write down some paper.
XI had more personal challenges: I am still proud of downing alone all Primals including Diabolos and Fenrir, killing a sea UFO alone and duoing BCs with Kerb!

Is traditional blogging still worth it?

Jo is back on track!

Jo is back on track!

Is blogging dead? Most likely. At least in the way it used to be.  Now we use Facebook, we tweet or Instagram our meals and outfits, reblog that cute photo set of kittens you just bumped on Tumblr, or even share your playlist for that trip with your friends.
Different services and interests, different platforms, but back then you could basically express anything mentioned above in a personal or themed weblog.

Not all blogs are dead now, but there is such feeble and small activity compared to few years back in the past that now most of the ones I was following are either on endless hiatus (even mine, until today), closed or disappeared from the internet at worst.

I find this kind of sad because we are reducing communication to pictures, or even using someone else’s words for an idea or a concept you’re agreeing with. I think it’s slightly harmful for us. I am way far from being a good blog writer (especially in english, forgive me for my silly blabbers) but writing is good for you. It’s good for everyone and we’re losing this habit. And it’s overwhelming.

Why am I writing this kind of post here? Because I am disheartened to see this page dead, as well as other fellow Bloggers, like Maiev or Mary.
Waking up and opening my RSS reader to check if someone posted something was a ritual I could never think to give up, but it happened!

In the matter of Souleater, I am trying to give its life back once and for all, maybe trying to adapt myself with more “visual appealing” content, like videos (I’m recording a lot recently!) or drawings/screenshot. Made a new graphic in order to incentivize myself to be more productive.
I will probably review and post about other games as well. Writing reviews is nice! And I like sharing my thoughts with other people. I really hope this is going to work!

Bahamut Coil T2 0click!

New video as promised. Full Coil T2 run, using the newly 0 click strats. While I like this because it’s basically impossible to fail, I still don’t mind and already missing the old method, with AIDS spreading and tactical formations.