Week-end of wonders

75 WHM!Quite a nice weekend I would say. I had really so much fun with all Linkshell people.
But, before starting to write about it, I am happy to say that my WHM hit lvl75 ^_^ (and before SMN rofl………)
I’ll have three 75s this week. Only 20k to go on Summoner. I had a party that lasted soo much and sucked a bit, and I was like …40k exp to go. Slowly and with patience (LS merits where!) I finally got it :3!

I also tried salvage for the first time! Actually it wasn’t planned but Kerberoz asked me to come and I tought “why not”. And then I went there to test that thing out. Silver Sea Remnants.

Salvage! Shhh!

The only problem regarding this are assault points. I don’t attend to Assault so often! And I still need to get my Ygit body (Periqa points stuck at something around 2k, duh………) , but since I’ll be finished with exp business, I will have more free time! (not willing to raise more jobs for now, except for BLM37 since it would be a nice add for WHM, as sub)
The run went just fine with no hassle. Except some uhm…..deathGA parts. If you’re going to Salvage, remember that roaming gears aren’t your friend ;_; (were hiding from them in the second sreenshot I posted :x)
But hey, Marduk pieces where?

Saturday I went to sleep @8am o_o; My parents had to leave for holidays @6AM so I decided to wait for em all the night, while playing FFXI of course!
Dynamis, Salvage, EXP, PLing session to some friends, Turtle camping @Sorrow Wall….quite busy! I blame timezones, and I wish I can do something like this again. Maybe not right now, but for sure as soon as I’ll get my long-sought house (hopefully in July….. x_x)

Ouryu D:

More Linkshell events! Cape Riverne whores. Went there to face both Ouryu and Mr. Bahamut. But I hate Ouryu uncapped -_-;;;
The fight is so easy and troubless, but I can still find a way to die! And I died like 5-6~ times in 5 fights there. Was not used to its AoEs at first, then was aggroed by random worms I didn’t see, and last my WHM noob skills killed me as well D:

Unlike Ouryu (at least for me), Bahamut V.1 went so fine. No deaths, I came as WHM again. I think I will use BRD less now, since Jeff is playing full time and we have relic-horn gurl, Kamalii. But I enjoy BRD! I only wanted an alternative job for all events, beside SMN suited for HNM only, /sigh. I bought Sha’Ir feet few days ago ^_^° (Now only manteel is left…rofl!)
Anyway! Spammed Cure V and Haste for a while and then we were done D: Thank you Graeson for helping us to do this mission! Apocalypse Night (When?)

I bought some FFXI stuffs online few days ago o_o! Books books and books. FASHION BOOKS!

Fashion Books

I can’t wait to get em, and hopefully………..those will inspire me to draw something. Those things are full of references and pictures I can’t wait to see! Too bad my scanner is broken and I can’t buy a new one till i move, due no space in “my” room. So wished to scan something and put it online (like tons of tarutaru pics!)

I wanted to talk about CoP “Easy mode” as well. Imho, it sucks. I did COP almost in the Old style way (aka: exp loss) and seeing what SE is doing right now makes me sad. Why don’t let Tenzen/Prishe/Louverance/etc doing fights for you? And.. WTF they said they will make Tenzen EASIER? -__-;
CoP may be painful sometimes, but the reward is worth it. And hey, with this update sea will be GS’ new territory. GREAT WORK SQUARE ENIX UH?

I helped friends with CoP even with exp loss. With no exp reward. Then again, SE should let people to choose:

  • “Easy path” (no exp loss, easier mobs etc)
  • “Normal/Hard Path” (maybe no exp loss as well, but mission like those are now.)

Only people who compleate EACH mission in Normal/Hard mode should be able to get the ring @end of CoP. Maybe this can be ideal for people aiming for sea only. But in this way we’ll have still gilsellers.
/sigh.

11 comments

  1. Meh…

    Does downgrading the difficulty suddenly remove all of your memories of having done it the hard way? Does it erase all the knowledge you gained from it?

    People who’ve done CoP the hard way know what it was like, and hold laurels that others coming later will not. They devoted a good portion of their lives to get it done and saw it through.

    The fact is, some people can’t afford to do this, and SquareEnix is constantly playing catchup with WoW. They don’t want to lose more players.

    People who started on the Xbox360 are seriously bumping their heads against the CoP missions now and getting no help from the larger post-CoP crowd. So SE is doing what it can to keep this population of players in the game, and to get people moving toward the new expansion.

    Note that I’m biased in this opinion. My population was essentially excluded from this expansion. I had the pleasure of actually purchasing CoP back in the day, only to discover the level caps, the mission-locked areas, and the multiple-hour, multiple-attempt, aneurysm-enducing missions that were clearly designed for the ‘hardcore’ population of players. So I waved goodbye to $30 unwisely spent on an expansion I couldn’t use.

    I think SE is trying to get this game to survive as long as possible. Their decision to fire the guy who designed the CoP missions was their first wise choice. These last few adjustments are a move in the right direction if they want to keep the game going.

  2. whoa? What’s in that book! Take a few pictures with your DC and lemme see ‘.’

    I am very curious! that’s all xD

    and yea lol CoP Fix, people will do it either way but adding that “exp bonus” goin piss people off :x

  3. @Frohike: People who started on the Xbox360 are seriously bumping their heads against the CoP missions now and getting no help from the larger post-CoP crowd. So SE is doing what it can to keep this population of players in the game, and to get people moving toward the new expansion.

    I actually started when ToaU was already out, along with 360 version I think.
    So, there is NO difference between them and me.
    I just love the game and the challenging it offers, and I did my best finding people to do cop with and I am currently helping people complete as well even i have the final clear.
    Maybe those still @promys dont really care about learning more storyline and enjoying challenging BCs.
    Maybe those are too much used to ToaU/ZM simpleness ?

    @Raiden adn Maiev: Regarding books and info, check this website:

    I did not buy em there tho, I ordered both books in a private shop.

  4. I think I sort of agree with your disappointment towards next Cop update (lol ok I know I should just be thankful and shut up maybe XD)

    I think the higher than average difficulty of initial promyvions acted as some kind of filter to prevent n00bs from invading tavnazia too =P when I finally get Lufaise access I prolly won’t feel as accomplished,unless I can get promv-dem done before next patch lol^^;

  5. Fashion … FFXI? Interesting, interesting. I await more pictures please!

    The only thing in the update that is going to make it easier for people to help out is removing the rare/ex properties and make them purchasable from the AH. It wasn’t so much exp loss or even level capped gear (although rebuying things is annoying for some). It was having to farm all those damn items. I couldn’t help on the spur of the moment type of deals.

    Actually they made CoP easier before, so unless you did it when it first came out, we went through an easier promy set of fights at least (not sure what else they adjusted).

    ZM was never simple, per se. It was tough when you did it at level 60s. People used to do ZMs much earlier to get access to Sky where endgame was and where you would also level in your 70s. Now, with so many other options people are not getting sky until they’re interested in doing sky gods and by that time are usually 75 and breeze through the missions.

    If you can take an infinite amount of CCB polymers into the airship fight, it will be a joke. The only problem is that limbus might grow to be like dynamis with so many different shells. Especially if they reduce the cost of it. Then there will be a lot more competition and difficulty getting zones. Especially since limbus groups can be a lot smaller than dynamis. So hopefully they come up with a good solution to that or there will be just as many frustrated people.

  6. Does downgrading the difficulty suddenly remove all of your memories of having done it the hard way? Does it erase all the knowledge you gained from it?

    People who’ve done CoP the hard way know what it was like, and hold laurels that others coming later will not. They devoted a good portion of their lives to get it done and saw it through.

    The fact is, some people can’t afford to do this, and SquareEnix is constantly playing catchup with WoW. They don’t want to lose more players.

    People who started on the Xbox360 are seriously bumping their heads against the CoP missions now and getting no help from the larger post-CoP crowd. So SE is doing what it can to keep this population of players in the game, and to get people moving toward the new expansion.
    ——-
    QFT X3

    Congratulations on whm75! :*

  7. Maybe those still @promys dont really care about learning more storyline and enjoying challenging BCs.
    Maybe those are too much used to ToaU/ZM simpleness ?

    I won’t run the argument in the ground, but I’d venture to say that a large portion of the people who’ve neglected to complete CoP past the promies (which, by the way, includes myself), aren’t doing so out of an over-enjoyment of simplicity.

    The incentive is certainly motivating, considering Limbus.

    I’d actually say Limbus is one of SE’s more inspired endgame ideas, eschewing the concepts of camping gods for hours or attending dynamis for months (with potentially no yield) in favor of a more sane and modern endgame system.

    The problem is that the barrier placed in front of that inspired design and the wonderful storyline is simply too much for people who cannot devote more than a few hours per night to FFXI. And yet most of these people have paid implicitly or explicitly for this expansion and the game overall.

    It’s a flawed model. You don’t alienate the population that feeds you… otherwise they wander off to “the other MMO” and take their subscription fees with them.

    Yeah, in some cases, the extremely casual players would be better served by moving on to something else. But if SE wants to cultivate a population of dedicated players which includes adults with lives, it’s better served by what it’s doing now and bringing CoP down a smidge.

    OK, rant over, I promise.

  8. all i hear is wah wah wah i can’t find 5 other people that want to help me get sea.

    find the people and you got sea. you already have time when you say you play a few hours a night…

    i got sea with a slow static, just like a few hours a night, once a week…

  9. find the people and you got sea.

    Find the people, with the “right” job combinations, who all play at the same time of night (9:30PM-12:00AM PST), and communicate well with each other and read the wiki’s, and haven’t done CoP yet since most people who’ve done it “don’t want to do that crap all over again”.

    Fixed.

    Yeah, easy peasy. I must be doing something wrong.

    P.S. I don’t think my comment amounts to “wah wah wah”. But thanks for your decorum.

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